![]() ![]() The AI doesn't seem to be fully cooked since in fringe scenarios it will look like it's breaking the rules. We've played humankind level exclusively, our top scorer was at 21k points in poe open beta and most of us have temp save files numbered well above 5000 We have "house rules" that forbid to reload because it breaks lots of stuffs, some relatively innocuous such as units positioning and visuals, other rather relevant such as road movement bonuses, deeds registering properly and the AI loosing some of its aggressiveness Previously in Age of Wonders As you may remember, during Age of Wonders 3, the high elf Sundren and human Edward banded together to found the Torchbearers: an initiative to bring the people of Athla together against the Shadowborn. ![]() Or you can go cheesy by training up Earth Elementals to elite, as they are obscenely good at tanking.My small group of players have been at it since lucy opendev, mostly, but we haven't played any press build The Story Realms in Age of Wonders 4 But first, a trip down memory lane. Still, a player can defeat much stronger armies by forcing them to fight on your terms. What I find in these huge long games, as I approach a Seal Victory, all the remaining AI's declare war on me, and by that point they have stacks and stacks of Manticores and other Tier IV's, their economic advantage is overwhelming despite how much of the map I control. However, the longer the game goes on without the player intervening, the more the economic boost accumulates for an AI player, it's exponential growth effectively. ![]() Early game, it doesn't matter what setting the AI is on, they get an economic multiplier boost, but it doesn't matter because the AI makes such poor decisions both tactically and strategically, it's trivial to force them to surrender, or if you don't accept surrenders, to whittle them down by knocking out all their poorly defended cities and finally take their capital. 7 Kings, on the largest possible map, slowest city-growth and research settings with a Seal Victory set for 150 points. ![]()
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